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Rules

This version was saved 14 years, 7 months ago View current version     Page history
Saved by PBworks
on March 20, 2006 at 4:39:06 pm
 


 

Magic, Stress Dice and Botches

 

As per normal rules, casting spells always involves a Stress Die (see page 86 under “Spell Mastery”). However, even when relaxed there is always a base of one botch dice when a roll of 0 comes up. Virtues, Abilities, or Familiar Bonds can reduce this to no dice (if the magus is relaxed).

 

Wards & Penetration

 

This has not come up in play yet, but the Line Editor has stated that it is the intention of the rules that Wards, including Aegis of the Hearth, has to penetrate a creature’s Might in order to protect against him. This seems unnecessary to me on a few different levels, so I will continue using my original interpretation of the rules in which wards are not subject to penetration.

 

Vis Boosting

 

Each pawn of vis used in casting a spell provides a +3 bonus.

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